Again, a known Stock game issue, but you must be careful with your Save folder, and not allow any “foreign” data into it.If you forget, all you have done is used “non-historical” torpedoes, for what that’s worth. There are no game restrictions of any type on which torpedoes go into which tubes in the game. Big thing to keep in mind is: the 14s will shoot fine from an S-Boat. You can either drag the 14s out to the left column on your torpedo screen and drag 10s in, or just go with what you have. If you do not “Re-Fit” first, when you next depart, you will find that your stores have Mark 14 torpedoes. You will then have Mark 10 torpedoes when you once again leave on patrol. Once you have the first of the torpedoes loaded, you can then either drag a torpedo toward a tube to start the tube-loading process and then do the “Re-Fit” again to re-fill the stores, or just “End Patrol” at that time. Therefore, to prevent this from happening, if you empty your torpedo store (12 torpedoes), you will have to “Re-Fit” your submarine first, such as stopping at Midway on the way back to Pearl, or by choosing the “Re-Fit” option at your home port first. Near as anyone familiar with the game can tell, this is a game issue, and is not fixable with modding. Unless certain steps are taken beforehand, when you dock to “End Patrol”, the bunker will be re-filled with Mark 14 torpedoes (usually). If you are driving an S-Boat, such as the S-18 or S-42 Classes, your torpedo load-out will not re-fill properly when you come back in from patrol with an empty bunker.Back to the FOTRSU Main Page Known Issues In the Release Notes